Pick a stone, pick a cell
Tap one of your three cyan stones, then any empty cell. There is no adjacency limit — every stone can reach every empty cell in a single move.
Mini Games
Move your three cyan stones anywhere on the 3×3 board and line up three in a row. You play cyan; the AI plays amber. An ancient Egyptian classic — wrapped in a five-minute clock with an instant local AI.
Tap one of your three cyan stones, then any empty cell. There is no adjacency limit — every stone can reach every empty cell in a single move.
Line up your three stones across any row, column, or diagonal. A line only counts once every stone in it has left its starting cell at least once. A stone that never leaves its home blocks the win on any line it sits on — and coming back later is fine.
Every game lasts five minutes. The AI answers in an instant on your device, and if the timer runs out with no three-in-a-row, the game is a draw.
Seega is an ancient Egyptian strategy game played on a small 3×3 board. Each side has three stones, the middle column starts empty, and the goal is to line up three stones in a row.
Every player begins exactly on their home row, so that row would be an instant win for everyone at move zero. The same rule protects every line on the board: a row, column, or diagonal only counts once every stone in it has moved away from its starting cell at least once — stones that never leave never earn a win, and returning to their home later is fine.
Yes. Unlike a chess piece, a Seega stone may step onto any empty cell on the board in one move, in any direction — even onto the AI's own home row.
Yes. The AI runs a smart but limited search of future moves — it blocks threats and builds its own lines, yet a well-planned set of moves can still beat it.
Each game runs on a five-minute clock. If nobody lines up three stones before time expires, the game ends as a draw.
No. Every stone and every AI move happens entirely in your browser on your own device. There is no account and no server involved.